Closed Event, Tokyo, July 2015.
Closed Event, London, May 2015.
Closed Event, San Diego, CA, May 2015.
Closed Event, Tokyo, September 2014.
Closed Event, London, July 2014.
Closed Event, Los Angeles, CA, June 2014.
Closed Event, San Francisco, CA, March 2014.
Closed Event, London, July 2011.
Closed Event, Redwood Shores, CA, June 2011.
Co-Speaker, SPU-Assisted Rendering in Horizon
Develop Conference, Brighton, July 2010.
Co-Author, Parallelized Light-Pre Pass Rendering with the Cell Broadband Engine
“GPU Pro: Advanced Rendering Techniques,” May 2010.
Author, Techniques for Effective Vertex and Fragment Shading on the SPUs
“Game Programming Gems 8,” Charles River Media, March 2010.
Co-Speaker, A Bizarre Way to do Real-Time Lighting
Develop North, November 2009.
Author, Visually Appealing Procedural Dispersal of Smoke Clouds and other Gaseous Phenomena
5th Annual International Games Design and Technology Workshop, 2007.
Author, Rapid Shader Development
Dissertation, Liverpool JM University, April 2007.
Speaker, Rapid Shader Development
Liverpool JM University, January 2007.